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16 November As 2018 is coming to an end, we are getting a lot of questions about the Panzer Corps 2 release date. Unfortunately, by now it has become clear that we won’t be able to release the game this year. This is something which some of you have already guessed, but we wanted to confirm it here so that there are no unrealistic expectations. The game will be released next year, and we will announce the exact date as soon as we are reasonably confident about it.

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After a deep dive into gameplay specifics in the last to issues of the Dev Diary, today we wanted to talk about a different topic. We have spent a lot of time lately polishing our random map engine. Let us take a look at what it can do. Panzer Corps 2 is able to generate random maps of different sizes, and for any number of players from 2 to 8.

These maps can be played both in single player and multiplayer mode. Random maps come in six primary types.

Continent This type will be the most familiar to most Panzer Corps players. It has no bodies of water, besides rivers, and battles on such maps are 100% focused on ground and air warfare.

Although scenarios generated on these maps are random, very similar battles could have happened in WW2 in real life. At the same time, it is great to explore all kinds of historical what-ifs, like allies fighting each other instead of Axis forces. Continent maps might not look as fancy as the other types below, but there is a lot of gameplay to enjoy there. Perhaps more than in any other type. Coast This map is similar to the previous type, but there is also a sea in one part of the map. Although naval component on such maps is limited, it cannot be ignored: if you don’t take advantage of it, your opponents will instead. An enemy capital ship bombarding your capital is not fun.:) Big Island The name says it all; this map is one big island, completely surrounded by the sea.

This map opens up a lot more space for naval warfare because you can easily reach any of the opponents by the sea and try to bombard their cities or surprise them by landing your troops behind their lines. However, battles on big islands are still resolved on the ground by the old trusty panzers. Superior strategy and tactics with your ground and air units is key to victory. Archipelago Each player starts on his own private island, and there can be a few more “neutral” islands to conquer. Island hopping campaigns were not typical of the European Theatre, but here you can get a taste of what it would look like if the biggest European powers clashed over the control of a remote archipelago. Expect lots of naval action, because the islands are small enough, and most land hexes can be bombarded directly by capital ships.

This is probably the only map where you cannot win without a strong fleet. Airforce is also important because aircraft based on one island can easily reach several surrounding ones. As for land battles, they are going to be smaller in scale but very fierce, because losing your home island will likely mean instant loss of the game.

Big Lake This map has one big lake in the middle of the map, while all players are placed on the coast around it. Another way to think of this type is “Big Island reversed”, with land replaced with water with land. This is another map with significant naval component because whoever controls the Lake will possess strategic initiative and can directly attack any of the opponents at any moment. So, expect large-scale battles both on the ground and for control of the Lake. Alternatively, you can play this map in winter, where you will be tempted to march your troops across the lake, but beware – the ice could thaw at any moment! Lakeland If you have ever been to Finland, which is often called “'the land of a thousand lakes”, you can easily imagine Lakeland. On this map, the land is dotted with lakes of different size, and although land mass remains fully connected, water gives it a very complex structure which you need to carefully consider when planning your strategy.

The naval component is once again small scale in Lakeland, but you can still surprise your opponents by unexpected naval landings. Playing this map in cold season could be another fun option, because every time the lakes freeze, each player will try to use this drastic change in map configuration to his advantage. If there are any other types of random maps which you would like to see in Panzer Corps 2, let us know! And finally, in one of our future diaries, we will tell about various mission types which you can play on all these random maps. 22 October Our previous dev diary on gameplay has sparked some very interesting discussions, so we have decided to follow up on the same topic and tell about a few more gameplay mechanics which are being changed in the sequel. Major and minor victories Although major and minor victories have been a signature feature of the series, we felt that this mechanic had a number of problems.

In many cases the abrupt transition from major to minor felt extremely artificial. Players wondered why finishing on turn 10 is a major victory with all its inherent bonuses, but finishing on turn 11 is already a minor victory, and finishing on turn 9 did not give any additional bonus. The latter also motivated the players to linger in the scenario and “harvest” more prestige and experience before the major victory limit. On the other hand, we found that many players refused to settle for a minor victory and had to replay a scenario several times in order to achieve a major. And this detracted a lot from the fun of the game. To fix all this, we introduce a new approach in Panzer Corps 2. The faster you achieve successes on the battlefield (be it capturing flags, killing enemy units or forcing them to surrender), the more prestige you will earn for these achievements.

And the final reward when finishing the mission will be based on the number of remaining turns. This will give you enough incentive to finish the mission as fast and as decisively as possible, but at the same time, you will not be punished too severely when you miss that major victory by a single turn because of the stupid random generator. Heroes We felt that in Panzer Corps heroes were too numerous, to a point where getting a new hero was not so exciting any more. We are going to take a step back on this.

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The number of heroes which you are going to get in Panzer Corps 2 in the course of a campaign will be several times smaller. On the other hand, heroes will be more powerful and important in the new game. Each unit can still have up to three heroes assigned to it, but we are adding controls to dismiss unwanted heroes and move them freely between units (within certain constraints, i.e. Some hero abilities can be class-specific).

This will allow you to concentrate heroes with synergistic abilities in a single unit without relying on pure luck. Depending on the difficulty level, heroes can be wounded or even die when their unit is destroyed. But there is always a good chance that a hero will survive and can be assigned to a different unit before the next mission. As for hero abilities themselves, we already have around 50 unique abilities in our list, and most of these are not simple stats changes, but more fundamental abilities affecting the unit and other units (friendly or enemy) around it.

Awards Awards are also getting a significant overhaul. In Panzer Corps awards were purely decorative and represented elite veteran units, even if they lost their experience in a series of green replacements. But we felt that as a gameplay mechanic, awards were wasted to a large extent. In Panzer Corps 2 awards will not be given for a certain number of kills (which all units in the core achieve eventually, and often at about the same time), but for doing something outstanding on the battlefield.

For example, for killing a certain number of units in a single scenario, or for surviving several attacks in a single turn. Each award earned like this will not only be a memorable text note in unit’s dossier but will also give a small bonus to various stats.

Unlike heroes, awards cannot be transferred between units. Bonus units Bonus (SE) units as such are eliminated from the game. We felt that they were redundant since we are introducing a number of new mechanics. First, some heroes can have a special ability to reduce the number of slots occupied by the unit to zero, which would mimic the most important trait of bonus units, but will also allow you to apply this trait to any unit in the core.

Second, we introduce the concept of prototypes. Prototypes are more advanced and cool units which can be made available to you before their “official” availability date in limited numbers.

Prototypes can appear randomly, or based on various conditions, meeting secondary objectives etc. They are available directly in Purchase interface and can be used to raise new units or replace and upgrade existing ones until you run out of available points. Just as in real life, prototypes can have reliability problems, which are shown in the game by occasional loss of move points and attack action at the beginning of a turn. Finally, in Panzer Corps 2 it is possible to assign any custom camouflage and insignia to any unit in the core, including the characteristic “SE” camouflage from Panzer Corps, in order to give them some visual distinction. Naval, air and rail transports Naval, air and rail transports remain essentially the same. You have a pool of available transports, and you can embark on them in the right hexes (ports for naval transports, airfields for air transports etc.). But there is one small change which will fundamentally change how all these transports are used.

In Panzer Corps, a unit must have unused move action in order to embark. If you have 10 units and a single embarkation point, you would need 10 turns (!) to embark this whole group. In Panzer Corps 2 embark command only spends attack action. You can move into a port or airfield, embark and move out, all in a single turn. The same group of 10 units could be embarked in a single turn. We expect that this change will make transports a much more useful strategic and tactical asset, especially on fictional random maps with a lot of sea, lakes and islands. You still cannot disembark on the same turn you embarked on, so your opponent has a chance to react and catch your units in defenceless transports on the move.

About This Game Classic gameplay. New experience. Panzer Corps Wehrmacht is the award-winning turn-based strategy game that the press has called “nothing short of brilliant” and “the spiritual successor to the Panzer General series”, with high rankings and praise around the world. Brought to fruition by a team of experts and a community of hundreds of fans, Panzer Corps - Wehrmacht has evolved into the ultimate strategy classic that will find a home on any wargamer’s shelf!

Set in World War II, Panzer Corps - Wehrmacht puts players in the general’s tent in charge of the Axis armies, across 26 scenarios in one large campaign tree, carrying core forces through the war. This core force can gain experience and upgrade to new weaponry as it becomes available. With over 800 unit types, divided into 20 unit classes there is a huge amount to explore. Make use of your unit’s strengths and your enemy’s weaknesses and seize victory. Looking for a more ‘human’ challenge? Panzer Corps’ multiplayer is deservedly popular, with thousands of games running on the server at any given time. Find an opponent online quickly and easily throughout the world with Slitherine’s award-winning PBEM asynchronous multiplayer system.

Play historical battles or balanced scenarios created specifically for multiplayer, where both sides have equal chances to win. Panzer Corps supports cross platform multiplayer, so you can even battle owners of the iPad version of the game! Developed by Flashback Games and The Lordz Games Studio, Panzer Corps - Wehrmacht replicates a classic wargame and upgrades it to 21st century standards for a new generation of wargamers. Main Features. 800 unit types, divided into 20 unit classes with 20 detailed parameters to identify unit’s abilities, 24 terrain types affecting gameplay in various ways. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;.

Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;. More than 30 nations represented in the game: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more. Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available. Additional content For players who enjoy the game, there is a lot of quality content which will keep them busy for months.

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The Grand Campaign consists of 10 campaigns that bolt together to create a staggering 150 scenario Grand Campaign which cover the entire war from 1939 to 1945 in great detail. You can play them all linked together or each as a standalone campaign. The Afrika Korps expansion consists of 24 scenarios, new terrain and units and explores Rommel’s North Africa campaign. Panzer Corps: Allied Corps is an expansion for Panzer Corps. Allied Corps includes more than 25 new scenarios, over 50 new regular and special elite units, and modified version of existing units to cover the entire war in detail from the Western Allies perspective. And if this is not enough, Panzer Corps comes with a bunch of modding options and a powerful editor (PC only), and there are dozens of free user-made campaigns readily available for download from the Internet. All Panzer Corps content is also available on, so this strategy gem can be played everywhere!

Reviews 96% - GamersHall.de Panzer Corps is a solid and loving overhaul of the classic Panzer General. Techwell 6805a drivers for mac. Technical implementation and graphic design leave little room for any criticism.

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93% - Easy to learn, simple interface, hard to stop playing once you start, you don't have to be a serious wargamer to appreciate. 9/10 - CPU Gamer When it comes to being Panzer General, Panzer Corps beats the pants off the competition.

90% - Armchair General Overall, PanzerCorps is one of the best “beer and pretzels” turn based wargame releases in years. The game is very polished and stable. It is fun to play. 90%.nothing short of brilliant.

9/10 - RTSguru This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out. 9/10 - Onet.pl If one asked how would Panzer General be like if it was released today? The answer is simple - it would be Panzer Corps.

9/10 - EntDepot Panzer Corps has me dreaming in hexagons nowadays. A-Now that the official review is complete, if this were any other game it would go on the shelf next to other games that have been “finished” but I have every intention of firing it up again.ລ.