By. 6:00 am, October 29, 2012. After we reported on coming to the Mac, we got a reader question that I figured it’d be good to write a tip on.
Playing games on your Mac is great fun of course, and all of them use the keyboard and/or mouse to control the games being played. However, with AirPlay mirroring, HDMI cable support, and a bunch of new games showing up for the Mac platform along their Windows brethren, there are times when a console style controller is a better alternative. Being able to sit on the couch and play our favorite Mac games has a lot to recommend it, and using an Xbox controller is fairly easy to set up. First of all, you’ll need an Xbox controller, wired or wireless with the Microsoft wireless adapter.
I used a wired controller, but you should be able to get a wireless controller (with the wireless receiver you can get on ) to work just as well. Secondly, head over to TattieBogle, and there. This driver will let your Mac talk to the Xbox 360 controller, and vice versa.
Once downloaded, mount the disk image with a double click on the.dmg file and then double click on the.pkg file that’s on it. Follow the prompts, just like any other OS X installer, to install the driver software.
You won’t need to restart. Now, plug in the Xbox 360 wired controller. The green lights around the middle Xbox button will light up, but then will go dark. Unlike when connected to an actual Xbox 360, the controller will not light up when connected to your Mac. Now, pull up System Preferences, either from the Apple Menu or from within your Applications folder. There should be an Xbox 360 Controllers preference icon in the lower right, now.
Click on that, and you’ll see a control panel like the screenshot above. Pressing the buttons will darken them on the control panel, so you can see that the controller is working. Now, launch Steam, or other controller-enabled game, on your Mac, and get to gaming! You can send your Mac screen to your Apple TV or use an HDMI cable to get it up on your HDTV. I recommend the cable, as Airplay can have a little bit of lag between a button press and the effect, depending on your router’s wi-fi signal.
Earlier in August, it was that a remastered version of the popular first-person shooter BioShock would be arriving on macOS platforms sometime this year. Today, BioShock Remastered has for compatible Mac computers on Steam and the online, and an official version of the remastered game for the Mac App Store is set to debut in the near future. Users who download the game through Steam can get it for just $6.59 (£3.29) until August 28. BioShock Remastered is launching ten years and one day after the original BioShock debuted on Microsoft Windows and Xbox 360 on August 21, 2007. For its original release, Irrational Games developed BioShock, while 2K published it, and now the remastered version for Mac is being published by Feral Interactive, which publishes many games for macOS, iOS, and Linux platforms. BioShock , BioShock 2 , and BioShock: Infinite are already available for purchase on the Mac App Store, but the first game in the series was last updated in April 2012 and lacked enhanced graphics that more recent Macs can allow for.
BioShock Remastered enhances the original game to run at 1080p with a higher frame rate, similar to last year's Windows- and console-only launch of BioShock: The Collection. The remastered game also includes a wealth of additional content from the original release, as well as DLC added later. The Museum of Orphaned Concepts is a museum-style level that players can walk through to visit early concept art and other ideas that never made it into the final version of BioShock. The game's major DLC, the Challenge Rooms, are also in BioShock Remastered and exist out of the central storyline to offer the player various puzzle and combat challenges. There's also a director's commentary featuring Ken Levine and Shawn Roberson, achievements support, full controller support, high resolution textures, models, and interface, and 4K resolution support on compatible Macs and displays.
To run BioShock Remastered, Mac users will need a 2.4Ghz Intel Core i5 processor, macOS 10.12.5 , 8 GB of RAM, and 27 GB of available space. Feral Interactive has broken down exactly which Macs will run BioShock Remastered at its full potential, as well as the Macs that are capable of playing the game, 'but do not consistently meet the standards required for official support.'
You're kidding, right? Yeah, Apple could do more to encourage game developers to support the platform but the hardware itself is definitely not the problem. Unfortunately they are right. I believe the best way to describe it is: 'Barely adequate'. Not for gaming mind you, it's completely inadequate for even casual games these days (Trine, Hearthstone). It gets by for rendering the desktop environment and a few GPGPU tasks.
The very fastest GPU that Apple is shipping today is the high end SKU on the 2017 27-inch iMac, the Radeon Pro 580. It's around the same speed as a Nvidia GTX 970 from September 2014 (LOLOLOLOLOLOLOL). Unfortunately, Apple is all aboard the AMD train for their future GPUs.
We've seen Polaris and now we've seen Vega. Nvidia is crushing them.
I don't know what Nvidia did to get Apple to dump them, but it's making me sad. Correct me if I'm wrong, but aren't 'mobile GPUs' just desktop silicon, but modified for lower power consumption? It's largely the same architecture and the exact same capabilities. I just worry that people discussing this topic use 'mobile' as some pejorative without actually explaining what exactly is wrong with the GPU. I even see people complaining that MacBooks should have nVidia GTX 1080s in them which is confounding to hear. This would of course mean using multiple USB-C chargers just to power and charge the MacBook.
It seems that the majority of comments on the Internet about PC hardware are by people who 'know enough to be dangerous'. They know little more than how to plug in a PCIe card and the model number of the latest nVidia card. There's never any mention of how Apple could get the cooling to work or maintain battery life and convenient charging.
Historically, mobile GPUs have been custom designs around reduced functional units, clocks, and memory interfaces. A smaller and less capable chip to meet a power and thermal target. This has been problematic for laptops, as well as the iMac, for a long time.
Process improvements first to 28nm and now to 14/16nm have brought about an enormous change to the efficiency of GPUs. We saw the same thing with Ivy Bridge in CPUs. Jazzpunk full game free pc, download, play. download jazzpunk for mac. Boosting frequency on-demand combined with a process shrink to 22nm was a major improvement in the capability of mobile CPUs. Today the dies are small enough and the GPUs are efficient enough that you can put a full-fat chip into a laptop and run it at reduced clocks. That means the GTX 1080 in a laptop is a full desktop GTX 1080.
It isn't clocked as high, but it's within 20-30% of the desktop part, which is amazing. Apple has missed the boat on this revolution completely in the iMac. For the first time with the GTX 10-series they were able to produce an all-in-one with no drawbacks. Skylake, Pascal, and SSDs means that it is possible to build a no-compromise iMac. Fast desktop CPU, fast desktop GPU, 32-64GB of RAM, 2TB of PCIe SSD, a great screen.
It gives up nothing at all. They should have been ready with this product on day one, it's what the iMac has always wanted to be. Instead through some combination of incompetence/politics/arrogance, we have mediocre instead of a great product. Such is life. The tech is there, on the shelf to buy.